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Quick update
Jenny
jennys_t
It's been well over a week since my last quick update, so here are some notes of what's been going on.

We had our first Board overlap meeting! I'm expecting a post to go up on the official blog soon explaining more about what overlap is, but the people who would have been chasing it up have had RL issues (moving house, health problems flaring), so it's taken a while. But it's basically the period while the new Board can shadow the old Board, getting access to some of the Board-locked areas of Campfire and later Basecamp, and sitting in on meetings, though we can't yet vote on decisions. The meeting lasted a whopping 3 hours, but I think we heard some useful updates and laid some good groundwork - we all discussed our hopes for the next few months, and a bit about the general theory of strategic planning.

We'll be talking more about strategic planning in the next org-wide meeting, so if you're awake at 5am UTC this Saturday and you volunteer for the OTW, come along! Or maybe read transcript afterwards :S At some point I'm also vaguely hoping to do a post on the official OTW blog talking more about the process and theory. In the meantime, a quick Google or Wikipedia of "Strategic planning" gives a pretty good overview for anyone who's curious.

AO3 deploy! We had a deploy two days ago, which included fixing some urgent bugs for due South Secret Santa and other challenges, fixing bugs for the tag wranglers and for a security loophole, among other fixes. We had a great relay team working across the Atlantic in different timezones, handing over the baton to continue working round the clock and get everything sorted as soon as possible. Now it's back to working on the new parser, the remaining skins bugs and missing features that were intended for Skins 2.0, as well as fixing the remaining automated tests that were broken by the tag sets changes.

And our donation page on the AO3 is now live, linking users to the main OTW site - the next version will include some more details and graphics, but it's a great start. That was coded by our intern, Firewolf - at the beginning of October, she'd never programmed before, and now she's fixing bugs and adding new features like this! \o/

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